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发表于 2022-5-28 17:27:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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│  Grafixfather Thanking You.jpg
│  GrafixFather.url
│  Guide How To.txt
│  Join Us For Secret Content.url
│  Join Us On Telegram.url
│  Templatemommy.url
│   
├─1. Introduction
│      1. Unity Course Projects Overview.mp4
│      2. Personal & Unity Introduction Video.mp4
│      2. Personal & Unity Introduction Video.srt
│      3. Downloading and installing Unity.mp4
│      3. Downloading and installing Unity.srt
│      4. Summer Course Result Compilation Video.mp4
│      
├─2. CLASS 1 Creating an Interactive Character
│      1. Class 1 introduction & Unity User Interface.mp4
│      1. Class 1 introduction & Unity User Interface.srt
│      2. Lighting.mp4
│      2. Lighting.srt
│      3. C#, Variables, Functions & Code grouping.mp4
│      3. C#, Variables, Functions & Code grouping.srt
│      4. Creating & executing scripts in Unity.mp4
│      4. Creating & executing scripts in Unity.srt
│      5. Rigidbody Collisions & AddForce.mp4
│      5. Rigidbody Collisions & AddForce.srt
│      6. Rigidbody Triggers.mp4
│      6. Rigidbody Triggers.srt
│      7. CharacterController & Creating an Interactive Character, Time.deltaTime.mp4
│      7. CharacterController & Creating an Interactive Character, Time.deltaTime.srt
│      8. CharacterController & Jumping logics.mp4
│      8. CharacterController & Jumping logics.srt
│      9. Prefabs.mp4
│      9. Prefabs.srt
│      10. Audio & Importing Custom Assets.mp4
│      10. Audio & Importing Custom Assets.srt
│      10.1 All C# Scripts used in Class 1-3.html
│      
├─3. CLASS 2 Creating a Top Down Shooter
│      1. Class 2 introduction.mp4
│      1. Class 2 introduction.srt
│      2. Parenting objects in Scene Hierarchy.mp4
│      2. Parenting objects in Scene Hierarchy.srt
│      3. 2D movement - 3D movement & Rotate towards Movement Direction.mp4
│      3. 2D movement - 3D movement & Rotate towards Movement Direction.srt
│      4. Character Rotation to Mouse Position.mp4
│      4. Character Rotation to Mouse Position.srt
│      5. Creating Bullet Prefab.mp4
│      5. Creating Bullet Prefab.srt
│      6. Creating Gun Prefab & Setting up Bullet Spawn.mp4
│      6. Creating Gun Prefab & Setting up Bullet Spawn.srt
│      7. Spawning Bullets.mp4
│      7. Spawning Bullets.srt
│      8. Rotating & Shooting Bullets.mp4
│      8. Rotating & Shooting Bullets.srt
│      9. Shot Cooldown & Ammo Count.mp4
│      9. Shot Cooldown & Ammo Count.srt
│      10. Canvas UI & Ammo Visualization.mp4
│      10. Canvas UI & Ammo Visualization.srt
│      11. Destructible Targets & Applying Textures to Materials.mp4
│      11. Destructible Targets & Applying Textures to Materials.srt
│      12. Playing Gun Shot & Gun Empty Sounds.mp4
│      12. Playing Gun Shot & Gun Empty Sounds.srt
│      13. Ammo Crates, refilling Ammo & Accessing other Classes.mp4
│      13. Ammo Crates, refilling Ammo & Accessing other Classes.srt
│      14. ADVANCED Equipping and unequipping weapons.mp4
│      14. ADVANCED Equipping and unequipping weapons.srt
│      15. Adding New Weapons & Outro.mp4
│      15. Adding New Weapons & Outro.srt
│      15.1 All C# Scripts used in Class 1-3.html
│      
├─4. CLASS 3 AI Behaviour & Navigation
│      1. Class 3 introduction.mp4
│      1. Class 3 introduction.srt
│      2. Canvas UI Health.mp4
│      2. Canvas UI Health.srt
│      3. Enemy States & Enums.mp4
│      3. Enemy States & Enums.srt
│      4. NavMesh Baking.mp4
│      4. NavMesh Baking.srt
│      5. NavMesh Agent.mp4
│      5. NavMesh Agent.srt
│      6. Setting up AI Patrolling behaviour.mp4
│      6. Setting up AI Patrolling behaviour.srt
│      7. AI Range & Radius Checking.mp4
│      7. AI Range & Radius Checking.srt
│      8. Damage to Player.mp4
│      8. Damage to Player.srt
│      9. Damage to Enemies.mp4
│      9. Damage to Enemies.srt
│      10. Extra Features & Outro.mp4
│      10. Extra Features & Outro.srt
│      10.1 All C# Scripts used in Class 1-3.html
│      
├─5. CLASS 4 Raycasting, Animation timeline & Animator
│      1. Class 4 introduction.mp4
│      1. Class 4 introduction.srt
│      2. Raycasting Camera to Mouse Position.mp4
│      2. Raycasting Camera to Mouse Position.srt
│      3. NavMesh baking & NavMesh agent.mp4
│      3. NavMesh baking & NavMesh agent.srt
│      4. Click Visualization.mp4
│      4. Click Visualization.srt
│      5. Camera Movement.mp4
│      5. Camera Movement.srt
│      6. Importing 3D Models.mp4
│      6. Importing 3D Models.srt
│      7. Animation Timeline.mp4
│      7. Animation Timeline.srt
│      8. Animation Events.mp4
│      8. Animation Events.srt
│      9. Animator.mp4
│      9. Animator.srt
│      10. Raycasting GameObject to GameObject.mp4
│      10. Raycasting GameObject to GameObject.srt
│      11. Enums PlayerStates.mp4
│      11. Enums PlayerStates.srt
│      12. Applying Damage & Outro.mp4
│      12. Applying Damage & Outro.srt
│      12.1 All C# Scripts used in Class 4.html
│      
├─6. CLASS 5 Creating a Third Person Game
│      1. Class 5 introduction.mp4
│      1. Class 5 introduction.srt
│      2. Third Person Camera & Scene Setup.mp4
│      2. Third Person Camera & Scene Setup.srt
│      3. Player Movement.mp4
│      3. Player Movement.srt
│      4. Camera Movement.mp4
│      4. Camera Movement.srt
│      5. Camera Rotation.mp4
│      5. Camera Rotation.srt
│      6. Camera LookAt & Camera Zooming.mp4
│      6. Camera LookAt & Camera Zooming.srt
│      7. Downloading Model & Animation Assets using Mixamo.mp4
│      7. Downloading Model & Animation Assets using Mixamo.srt
│      8. Importing & Setting up the Character.mp4
│      8. Importing & Setting up the Character.srt
│      9. Animation BlendTree.mp4
│      9. Animation BlendTree.srt
│      10. Setting up Animation Events in Editor.mp4
│      10. Setting up Animation Events in Editor.srt
│      11. Implementing Animation Events in code.mp4
│      11. Implementing Animation Events in code.srt
│      12. ADVANCED Contextual Sound Theory & Scene Setup.mp4
│      12. ADVANCED Contextual Sound Theory & Scene Setup.srt
│      13. ADVANCED Contextual Sound implementation using Raycasting.mp4
│      13. ADVANCED Contextual Sound implementation using Raycasting.srt
│      14. Player turning towards Camera Direction & Outro.mp4
│      14. Player turning towards Camera Direction & Outro.srt
│      14.1 All C# Scripts used in Class 5.html
│      
├─7. CLASS 6 Saving & Loading using PlayerPrefs
│      1. Class 6 introduction.mp4
│      1. Class 6 introduction.srt
│      2. Setting up Project & Player assets.mp4
│      2. Setting up Project & Player assets.srt
│      3. Implementing PlayerLogics.mp4
│      3. Implementing PlayerLogics.srt
│      4. Setting up Enemy assets.mp4
│      4. Setting up Enemy assets.srt
│      5. Implementing EnemyLogics for Animation.mp4
│      5. Implementing EnemyLogics for Animation.srt
│      6. Implementing EnemyLogics for States & Movement.mp4
│      6. Implementing EnemyLogics for States & Movement.srt
│      7. Implementing EnemyLogics for WeakPoint & Dying.mp4
│      7. Implementing EnemyLogics for WeakPoint & Dying.srt
│      8. Setting up Collectibles.mp4
│      8. Setting up Collectibles.srt
│      9. Singleton Coding Design Pattern, Serialization of Data, Saving & Loading Theory.mp4
│      9. Singleton Coding Design Pattern, Serialization of Data, Saving & Loading Theory.srt
│      10. Creating GameManager Singleton.mp4
│      10. Creating GameManager Singleton.srt
│      11. Saving & Loading Coin Collectibles.mp4
│      11. Saving & Loading Coin Collectibles.srt
│      12. Saving & Loading Zombies.mp4
│      12. Saving & Loading Zombies.srt
│      13. Checkpoint System, Bug fixes & Outro.mp4
│      13. Checkpoint System, Bug fixes & Outro.srt
│      13.1 All C# Scripts used in Class 6.html
│      
├─8. CLASS 7 Controller Input, Local Multiplayer & VFX
│      1. Class 7 introduction.mp4
│      1. Class 7 introduction.srt
│      2. Project Settings - Input, Setting up Keyboard & Xbox Controller Input.mp4
│      2. Project Settings - Input, Setting up Keyboard & Xbox Controller Input.srt
│      3. Creating the Scene & PlayerLogic.mp4
│      3. Creating the Scene & PlayerLogic.srt
│      4. Creating 2 Players.mp4
│      4. Creating 2 Players.srt
│      5. Downloading & Setting up Player Model & Animations.mp4
│      5. Downloading & Setting up Player Model & Animations.srt
│      6. Updating PlayerLogics to support animations & Face towards walk direction.mp4
│      6. Updating PlayerLogics to support animations & Face towards walk direction.srt
│      7. Implementing Casting Fireball Behaviour & Animation.mp4
│      7. Implementing Casting Fireball Behaviour & Animation.srt
│      8. Spawning a basic Fireball.mp4
│      8. Spawning a basic Fireball.srt
│      9. Particle Emitter Settings & Fireball VFX Setup.mp4
│      9. Particle Emitter Settings & Fireball VFX Setup.srt
│      10. Fireball Collisions & Explosion VFX.mp4
│      10. Fireball Collisions & Explosion VFX.srt
│      11. Player Death Animation.mp4
│      11. Player Death Animation.srt
│      12. Player Respawn Logics.mp4
│      12. Player Respawn Logics.srt
│      13. Events, Delegates & UI Setup.mp4
│      13. Events, Delegates & UI Setup.srt
│      14. Implementing UI Manager & Events.mp4
│      14. Implementing UI Manager & Events.srt
│      15. Optimization, Bug Fixes & Outro.mp4
│      15. Optimization, Bug Fixes & Outro.srt
│      15.1 All C# Scripts used in Class 7.html
│      
├─9. CLASS 8 UI, XML, Localization, Scene Load & Build .exe
│       1. Class 8 introduction.mp4
│       1. Class 8 introduction.srt
│       2. Main Menu Setup.mp4
│       2. Main Menu Setup.srt
│       3. Button OnClicked Logics.mp4
│       3. Button OnClicked Logics.srt
│       4. XML Data, Localization Data & Localization Files setup.mp4
│       4. XML Data, Localization Data & Localization Files setup.srt
│       5. Loading XML Files in code.mp4
│       5. Loading XML Files in code.srt
│       6. Reading Localization Data in code.mp4
│       6. Reading Localization Data in code.srt
│       7. Setting up Text fields for Localization.mp4
│       7. Setting up Text fields for Localization.srt
│       8. Building .exe, Loading Scenes & Quitting.mp4
│       8. Building .exe, Loading Scenes & Quitting.srt
│       9. ADVANCED UI Selection.mp4
│       9. ADVANCED UI Selection.srt
│       10. ADVANCED UI Manager State Transition to Options Menu.mp4
│       10. ADVANCED UI Manager State Transition to Options Menu.srt
│       11. AVANCED Improvements & Outro.mp4
│       11. AVANCED Improvements & Outro.srt
│       11.1 All C# Scripts used in Class 8.html
│        
│      
├─10. CLASS 9 Advanced Animations
│      1. Class 9 introduction.mp4
│      1. Class 9 introduction.srt
│      2. Setting up Project & Player Assets.mp4
│      2. Setting up Project & Player Assets.srt
│      3. Setting up Animator Controller & Animation Blend State.mp4
│      3. Setting up Animator Controller & Animation Blend State.srt
│      4. Setting up Weapon & Fixing Strafe Right Animation.mp4
│      4. Setting up Weapon & Fixing Strafe Right Animation.srt
│      5. Aiming & Bone Rotations.mp4
│      5. Aiming & Bone Rotations.srt
│      6. WeaponLogics Weapon Line Renderer.mp4
│      6. WeaponLogics Weapon Line Renderer.srt
│      7. WeaponLogics Raycasting for Impact Position.mp4
│      7. WeaponLogics Raycasting for Impact Position.srt
│      8. WeaponLogics Shooting logics.mp4
│      8. WeaponLogics Shooting logics.srt
│      9. Animation Masking Setup.mp4
│      9. Animation Masking Setup.srt
│      10. Advanced Animations code implementation.mp4
│      10. Advanced Animations code implementation.srt
│      11. Inverse Kinematics (IK) Left hand supporting Weapon.mp4
│      11. Inverse Kinematics (IK) Left hand supporting Weapon.srt
│      12. Inverse Kinematics (IK) Feet IK core implementation.mp4
│      12. Inverse Kinematics (IK) Feet IK core implementation.srt
│      13. Inverse Kinematics (IK) Feet IK improvements.mp4
│      13. Inverse Kinematics (IK) Feet IK improvements.srt
│      14. ADVANCED Impact Marking Setup.mp4
│      14. ADVANCED Impact Marking Setup.srt
│      15. ADVANCED Impact Marking Code implementation.mp4
│      15. ADVANCED Impact Marking Code implementation.srt
│      16. ADVANCED Aiming Camera & Outro.mp4
│      16. ADVANCED Aiming Camera & Outro.srt
│      16.1 All C# Scripts used in Class 9.html
│      
├─11. CLASS 10 Unity Editor Extensions
│      1. Class 10 introduction.mp4
│      1. Class 10 introduction.srt
│      2. CustomEditor & CubeLogic Generate Color Example.mp4
│      2. CustomEditor & CubeLogic Generate Color Example.srt
│      3. CustomEditor & CubeLogic Extra Features.mp4
│      3. CustomEditor & CubeLogic Extra Features.srt
│      4. MenuItem & PlayerPrefs Example.mp4
│      4. MenuItem & PlayerPrefs Example.srt
│      5. EditorWindow & Renaming Objects Example.mp4
│      5. EditorWindow & Renaming Objects Example.srt
│      6. Procedural Generation Setup Position & Spawning Objects.mp4
│      6. Procedural Generation Setup Position & Spawning Objects.srt
│      7. Procedural Generation Setup Rotation.mp4
│      7. Procedural Generation Setup Rotation.srt
│      8. Procedural Generation Displaying Selected Objects.mp4
│      8. Procedural Generation Displaying Selected Objects.srt
│      9. ADVANCED Procedural Generation RayCast Spawning.mp4
│      9. ADVANCED Procedural Generation RayCast Spawning.srt
│      10. ADVANCED Procedural Generation Spawning Multiple Objects.mp4
│      10. ADVANCED Procedural Generation Spawning Multiple Objects.srt
│      11. ADVANCED Procedural Generation Cube Spawning.mp4
│      11. ADVANCED Procedural Generation Cube Spawning.srt
│      12. ADVANCED Procedural Generation Spawn System Selection & Outro.mp4
│      12. ADVANCED Procedural Generation Spawn System Selection & Outro.srt
│      12.1 All C# Scripts used in Class 10.html
│      
├─12. CLASS 11 Advanced Visuals
│      1. Class 11 introduction.mp4
│      1. Class 11 introduction.srt
│      2. Skybox.mp4
│      2. Skybox.srt
│      3. Fog.mp4
│      3. Fog.srt
│      4. RenderTargetTexture.mp4
│      4. RenderTargetTexture.srt
│      5. Shaders.mp4
│      5. Shaders.srt
│      6. Post-Processing.mp4
│      6. Post-Processing.srt
│      7. Light Probes.mp4
│      7. Light Probes.srt
│      8. Creating a Portal Skybox, Character & Camera Setup.mp4
│      8. Creating a Portal Skybox, Character & Camera Setup.srt
│      9. Creating a Portal Setting up the Teleport Destination.mp4
│      9. Creating a Portal Setting up the Teleport Destination.srt
│      10. Creating a Portal Setting up the Portal.mp4
│      10. Creating a Portal Setting up the Portal.srt
│      11. Creating a Portal Creating Distort Portal Shader.mp4
│      11. Creating a Portal Creating Distort Portal Shader.srt
│      12. Creating a Portal RTTCamera Movement & Rotation.mp4
│      12. Creating a Portal RTTCamera Movement & Rotation.srt
│      13. Creating a Portal Teleportation.mp4
│      13. Creating a Portal Teleportation.srt
│      14. Creating a Portal Changing SkyBox & Post-Processing Effects.mp4
│      14. Creating a Portal Changing SkyBox & Post-Processing Effects.srt
│      15. Creating a Dialog Window Rendering 3D Character to UI Texture & Adding Text.mp4
│      15. Creating a Dialog Window Rendering 3D Character to UI Texture & Adding Text.srt
│      16. Creating a Dialog Window Setting up the Dialog Manager.mp4
│      16. Creating a Dialog Window Setting up the Dialog Manager.srt
│      17. Creating a Dialog Window Dialog Display Time.mp4
│      17. Creating a Dialog Window Dialog Display Time.srt
│      18. Creating a Dialog Window Letter animation & Outro.mp4
│      18. Creating a Dialog Window Letter animation & Outro.srt
│      18.1 All C# Scripts used in Class 11 (with Post-Processing Stack legacy code).html
│      18.2 All C# Scripts used in Class 11 (without Post-Processing Stack code, use PackageManager to import Post-Processing).html
│      
├─13. CLASS 12 Source Control & Creating a FPS game
│      1. Class 12 introduction.mp4
│      1. Class 12 introduction.srt
│      2. Team Collaboration.mp4
│      2. Team Collaboration.srt
│      3. Source Control, SourceTree & BitBucket, Creating a Repository.mp4
│      3. Source Control, SourceTree & BitBucket, Creating a Repository.srt
│      4. Setting up Unity for Source Control, Creating a .gitignore file, Commit, Push &.mp4
│      4. Setting up Unity for Source Control, Creating a .gitignore file, Commit, Push &.srt
│      5. Setting up Character & First Person Camera.mp4
│      5. Setting up Character & First Person Camera.srt
│      6. Creating a First Person Camera.mp4
│      6. Creating a First Person Camera.srt
│      7. Movement with First Person Camera.mp4
│      7. Movement with First Person Camera.srt
│      8. Shooting.mp4
│      8. Shooting.srt
│      9. Inverse Kinematics (IK).mp4
│      9. Inverse Kinematics (IK).srt
│      10. Weapon Recoil.mp4
│      10. Weapon Recoil.srt
│      11. Shoot Effects.mp4
│      11. Shoot Effects.srt
│      12. Bullet Impact.mp4
│      12. Bullet Impact.srt
│      13. Crouching.mp4
│      13. Crouching.srt
│      14. Additional Features Displaying Ammo Count in UI.mp4
│      14. Additional Features Displaying Ammo Count in UI.srt
│      15. Additional Features Reloading Animation.mp4
│      15. Additional Features Reloading Animation.srt
│      16. Additional Features Shooting Sound Effects.mp4
│      16. Additional Features Shooting Sound Effects.srt
│      17. Additional Features Footstep Sound Effects.mp4
│      17. Additional Features Footstep Sound Effects.srt
│      18. Minor improvements & Outro.mp4
│      18. Minor improvements & Outro.srt
│      18.1 All C# Scripts used in Class 12.html
│      
├─14. CLASS 13 Multiplayer Networking
│      1. Class 13 introduction.mp4
│      1. Class 13 introduction.srt
│      2. UNet Deprication & Server Client Model.mp4
│      2. UNet Deprication & Server Client Model.srt
│      3. NetworkManager, NetworkManagerHUD, NetworkBehaviour, NetworkIdentity.mp4
│      3. NetworkManager, NetworkManagerHUD, NetworkBehaviour, NetworkIdentity.srt
│      4. IsLocalPlayer  IsServer, NetworkTransform, NetworkTransformChild & Animator.mp4
│      4. IsLocalPlayer  IsServer, NetworkTransform, NetworkTransformChild & Animator.srt
│      5. [Command], [ClientRPC].mp4
│      5. [Command], [ClientRPC].srt
│      6. Basic Multiplayer Networking Scene & Player Setup.mp4
│      6. Basic Multiplayer Networking Scene & Player Setup.srt
│      7. Basic Multiplayer Networking Creating a Multiplayer game using NetworkManager.mp4
│      7. Basic Multiplayer Networking Creating a Multiplayer game using NetworkManager.srt
│      8. Basic Multiplayer Networking Controlling Individual Players using IsLocalPlayer.mp4
│      8. Basic Multiplayer Networking Controlling Individual Players using IsLocalPlayer.srt
│      9. Basic Multiplayer Networking Casting Sphere Logic Implementation.mp4
│      9. Basic Multiplayer Networking Casting Sphere Logic Implementation.srt
│      10. Basic Multiplayer Networking Synchronizing Sphere using NetworkTransformChild.mp4
│      10. Basic Multiplayer Networking Synchronizing Sphere using NetworkTransformChild.srt
│      10.1 All C# Scripts used in Class 13 A.html
│      11. Creating a Top Down MP Shooter Scene & Player Setup.mp4
│      11. Creating a Top Down MP Shooter Scene & Player Setup.srt
│      12. Creating a Top Down MP Shooter Player Rotation & Animation Logics.mp4
│      12. Creating a Top Down MP Shooter Player Rotation & Animation Logics.srt
│      13. Creating a Top Down MP Shooter Weapon Setup.mp4
│      13. Creating a Top Down MP Shooter Weapon Setup.srt
│      14. Creating a Top Down MP Shooter Weapon VFX & Advanced Setup.mp4
│      14. Creating a Top Down MP Shooter Weapon VFX & Advanced Setup.srt
│      15. Creating a Top Down MP Shooter Adding Extra Players & Player Death.mp4
│      15. Creating a Top Down MP Shooter Adding Extra Players & Player Death.srt
│      16. Creating a Top Down MP Shooter Player Death & Health.mp4
│      16. Creating a Top Down MP Shooter Player Death & Health.srt
│      17. Creating a Top Down MP Shooter Scene Multiplayer Setup.mp4
│      17. Creating a Top Down MP Shooter Scene Multiplayer Setup.srt
│      18. Creating a Top Down MP Shooter Player Spawning.mp4
│      18. Creating a Top Down MP Shooter Player Spawning.srt
│      19. Creating a Top Down MP Shooter Player Teams & Team Colors.mp4
│      19. Creating a Top Down MP Shooter Player Teams & Team Colors.srt
│      20. Creating a Top Down MP Shooter Synchronizing Team Colors.mp4
│      20. Creating a Top Down MP Shooter Synchronizing Team Colors.srt
│      21. Creating a Top Down MP Shooter Server Side Gameplay Logics.mp4
│      21. Creating a Top Down MP Shooter Server Side Gameplay Logics.srt
│      22. Creating a Top Down MP Shooter Synchronizing Movement Animations.mp4
│      22. Creating a Top Down MP Shooter Synchronizing Movement Animations.srt
│      23. Creating a Top Down MP Shooter Synchronizing Health & Player state.mp4
│      23. Creating a Top Down MP Shooter Synchronizing Health & Player state.srt
│      24. Creating a Top Down MP Shooter User Interface (UI).mp4
│      24. Creating a Top Down MP Shooter User Interface (UI).srt
│      25. Creating a Top Down MP Shooter Synchronizing Reloading & Shooting Animations.mp4
│      25. Creating a Top Down MP Shooter Synchronizing Reloading & Shooting Animations.srt
│      26. Creating a Top Down MP Shooter Further improvements & Outro.mp4
│      26. Creating a Top Down MP Shooter Further improvements & Outro.srt
│      26.1 All C# Scripts used in Class 13 B.html
│      Class_13_A_Scripts.rar
│      
├─15. CLASS 14 Advanced Multiplayer Networking
│      1. Class 14 Introduction.mp4
│      1. Class 14 Introduction.srt
│      2. Mirror, Multiplayer Cameras, NetworkAnimator, [Command], [ClientRpc], SyncVar.mp4
│      2. Mirror, Multiplayer Cameras, NetworkAnimator, [Command], [ClientRpc], SyncVar.srt
│      3. Advanced Multiplayer Networking Scene & Player Setup.mp4
│      3. Advanced Multiplayer Networking Scene & Player Setup.srt
│      4. Advanced Multiplayer Networking Solving Multiplayer Cameras.mp4
│      4. Advanced Multiplayer Networking Solving Multiplayer Cameras.srt
│      5. Advanced Multiplayer Networking Raycasting Pillars.mp4
│      5. Advanced Multiplayer Networking Raycasting Pillars.srt
│      6. Advanced Multiplayer Networking Synchronizing Raycasting.mp4
│      6. Advanced Multiplayer Networking Synchronizing Raycasting.srt
│      7. Advanced Multiplayer Networking SyncVar Pillar Color.mp4
│      7. Advanced Multiplayer Networking SyncVar Pillar Color.srt
│      7.1 All C# Scripts used in Class 14 A.html
│      8. Creating a MP First Person Shooter Project & Player Setup.mp4
│      8. Creating a MP First Person Shooter Project & Player Setup.srt
│      9. Creating a MP First Person Shooter LocalPlayer Input & Camera Setup.mp4
│      9. Creating a MP First Person Shooter LocalPlayer Input & Camera Setup.srt
│      10. Creating a MP First Person Shooter Synchronizing Animations.mp4
│      10. Creating a MP First Person Shooter Synchronizing Animations.srt
│      11. Creating a MP First Person Shooter Server Side Gameplay Logics.mp4
│      11. Creating a MP First Person Shooter Server Side Gameplay Logics.srt
│      12. Creating a MP First Person Shooter Synchronizing Player Health & Death.mp4
│      12. Creating a MP First Person Shooter Synchronizing Player Health & Death.srt
│      13. Creating a MP First Person Shooter Death Animation & Impact VFX Improvements.mp4
│      13. Creating a MP First Person Shooter Death Animation & Impact VFX Improvements.srt
│      14. Creating a MP First Person Shooter Disabling Inverse Kinematics & Dropping Gun.mp4
│      14. Creating a MP First Person Shooter Disabling Inverse Kinematics & Dropping Gun.srt
│      15. Creating a MP First Person Shooter User Interface (UI).mp4
│      15. Creating a MP First Person Shooter User Interface (UI).srt
│      16. Creating a MP First Person Shooter Synchronizing Player Teams & Colors.mp4
│      16. Creating a MP First Person Shooter Synchronizing Player Teams & Colors.srt
│      17. Creating a MP First Person Shooter Adding Gravity & Setting up Scene.mp4
│      17. Creating a MP First Person Shooter Adding Gravity & Setting up Scene.srt
│      18. Creating a MP First Person Shooter Suggested improvements & Outro.mp4
│      18. Creating a MP First Person Shooter Suggested improvements & Outro.srt
│      18.1 All C# Scripts used in Class 14 B.html
│      
└─16. CLASS 15 Unity2D & Advanced Unity Features
       1. Class 15 Introduction.mp4
       1. Class 15 Introduction.srt
        2. Creating a Unity2D Project & Setting up a Spritesheet.mp4
       2. Creating a Unity2D Project & Setting up a Spritesheet.srt
        3. 2D Movement using Rigidbody2D.mp4
       3. 2D Movement using Rigidbody2D.srt
        4. Animating Sprites.mp4
        4. Animating Sprites.srt
       5. Animation Logics.mp4
       5. Animation Logics.srt
        6. Animator Setup.mp4
        6. Animator Setup.srt
        7. Setting up Attack Animations.mp4
        7. Setting up Attack Animations.srt
       8. Implementing AttackBehaviour & Completing Attack Animation Setup.mp4
       8. Implementing AttackBehaviour & Completing Attack Animation Setup.srt
        9. 2D Triggers & Collisions setup for Attack Animations.mp4
        9. 2D Triggers & Collisions setup for Attack Animations.srt
       10. Import & Setup Enemy.mp4
        10. Import & Setup Enemy.srt
        11. Enemy AI & Logics.mp4
       11. Enemy AI & Logics.srt
       12. Advanced Extra Features - Setting up Level.mp4
        12. Advanced Extra Features - Setting up Level.srt
       13. Advanced Extra Features - Adding Health UI.mp4
        13. Advanced Extra Features - Adding Health UI.srt
        14. Advanced Extra Features - Implementing Player Health Logics.mp4
       14. Advanced Extra Features - Implementing Player Health Logics.srt
       15. Advanced Extra Features - Adding Sounds.mp4
        15. Advanced Extra Features - Adding Sounds.srt
        16. Profiler & Performance Optimization.mp4
        16. Profiler & Performance Optimization.srt
        17. Unity Services.mp4
        17. Unity Services.srt
       18. Entity Component System Theory.mp4
       18. Entity Component System Theory.srt
       19. Course Outro.mp4
        19. Course Outro.srt
        19.1 All C# Scripts used in Class 15.html
  

  
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